CONTEXT
A Hypothetical UX project, using real world participants to conduct my research and gain insights for the projects goals
ROLE
TIMELINE
1 Month, 2025
PROBLEM
WHAT I ACCOMPLISHED
Problem Statement
Small business owners struggle to attract new customers and gain visibility in a competitive market.
User Needs
Increased brand exposure and the ability to attract new customers through a digital product.
How Might We?
How might we help store owners gain more exposure and drive new customer acquisition through a digital platform?
KPI (s)
New users who visit the app and make a first purchase.
Customer acquisition rate from usability testing to track new user engagement and conversion.
Problem Statement
Customers often have difficulty discovering local businesses and accessing convenient features for shopping.
User Needs
Easy access to nearby businesses, a seamless shopping experience, and quick reordering of favourite items.
How Might We?
How might we make it easier for customers to discover nearby businesses, shop seamlessly, and quickly reorder their favourite items?
KPI (s)
Increase in repeat purchases, higher engagement with nearby store listings, and reduced time to complete a transaction.
SECONDARY RESEARCH
Main Assumption - why is an app so important for store owners who own a small business?
Mobile application choice
Customisation and Flexibility
Ease of use
Value preposition
Secondary research provided valuable insights to reassure store owners that the app would successfully address their pain points and benefit their business.
Potential Cons to Consider
Research showed a massive positive response, but it was important to emphasise that the app is a long-term investment, driving higher retention rates over time rather than immediate results.
A seat at the table
Small UK businesses can adapt to a mobile-driven world, creating a 'reach and retain' model to drive long-term success.
USER SURVEY
I conducted a usability survey with six participants (18–58) to ensure the product meets diverse needs. Their feedback helped refine the design, making it more accessible and user-friendly for a broad audience.
100%
Would like to see who they are buying from
50%
Preferred
shopping online
80%
Would like to see offers
on the app
80%
Prefer to
shop daily
Questions Asked
How often do you shop at local stores?
Do prefer shopping online or in person?
What is your preferred payment option?
Preferred method reviewing orders?
What would encourage you to buy from a store online instead of going in person?
What features would you like on the app?
Mindset
Try to understand why they prefer a specific method in their shopping experience
Validating what service works best for the users ei. delivery or pick up in person.
Identifying the most valuable features to prioritise, guiding the development of an MVP that aligns with user needs.
USER INTERVIEW
“A digital product can significantly benefit local businesses by attracting more customers and meeting the growing demand for convenience, such as online ordering.”
“The app could help them discover other nearby shops, benefiting local businesses in the area, Many new customers are unaware of how close the shop is, and a location feature could address this.”
“For returning customers, the ability to quickly reorder previous purchases based on their order history (e.g. Would you like to order the same as last time?)”.
A tracking feature would keep customers and myself informed about order progress.




QUALITATIVE RESEARCH
A family-owned business let me speak with them and their customers, providing key insights on how the product could improve their operations and customer experience.
DESIGN ARCHITECTURE
Key:
Key MVP Features
WIREFRAMES
USABILITY TESTING
In the usability test, five participants tested the initial iteration, helping identify and resolve pain points early for a smoother experience before adding branding.
Goal 1
Test the overall feature functionality and ease of use
Goal 2
Evaluate how well the key features (MVP) work. Such as, past orders, nearest stores and specific interest of the user.
Goal 3
See how well users navigate the product item page and store page
Goal 4
Gauge the users motivations to finish the test
PROTOTYPE


